Virtual reality becomes real: new technology allows users to feel virtual objects
Researchers have long been struggling to create a virtual reality, but significant progress achieved in the past few years. Oculus improved technologies VR, whose development slowed down considerably compared with the previous decade. Now revival of consumer products VR goes by leaps and bounds, and today a very accessible set of virtual reality as Samsung Gear VR, can be immersed in a virtual world almost all comers.
But there is one key issue, which does not allow the user to immerse themselves in a virtual environment. But soon things can change, thanks to the work of German scientists.
A team of researchers from the Laboratory of Human-Computer Interaction (HCI) Hasso Plattner Institute has created a working prototype of the device, called Impacto. The device is integrated into the ribbon, which can be put on the arm or leg. In conjunction with special software designed in HCI, Impacto simulates contact with the wearer's body so that it can actually feel the objects in the virtual reality. At least to some degree.
Researchers demonstrated examples include a boxing game, where the user can feel the impact of the strike on the lock arm and a soccer game where the player can feel every bounce the ball on his feet.
It should be noted that this is not just Impacto vibrating micromotor, hidden in a plastic box. The device combines a tactile vibration motor with miostimulyatorov that lets you create a sense of shock or jerk, more accurately simulate contact with the real physical objects.
"The key idea that underlies the fact that small and light Impacto can simulate the bounce, is the expansion of influence on components: a device causes the tactile sensations associated with stroke, by touching the skin of the solenoid; it reinforces the sense of shock due to the repulsion of the user's hand, using electrical stimulation of muscles - say the developers of technology. - It is an independent wireless device is quite small, it is easy to carry on the body that allows a user to walk freely in a virtual environment. "
Currently, the possibility of using the device are limited by its shape and size, but the technology can be easily adapted for different sizes of devices. Thus, several different modules Impacto can be combined to form a kind of dress with a set of contact points. Then users except sensation in the arm or hit the ball bouncing on his feet, can feel the contact with objects VR along the entire body.
Researchers have long been struggling to create a virtual reality, but significant progress achieved in the past few years. Oculus improved technologies VR, whose development slowed down considerably compared with the previous decade. Now revival of consumer products VR goes by leaps and bounds, and today a very accessible set of virtual reality as Samsung Gear VR, can be immersed in a virtual world almost all comers.
But there is one key issue, which does not allow the user to immerse themselves in a virtual environment. But soon things can change, thanks to the work of German scientists.
A team of researchers from the Laboratory of Human-Computer Interaction (HCI) Hasso Plattner Institute has created a working prototype of the device, called Impacto. The device is integrated into the ribbon, which can be put on the arm or leg. In conjunction with special software designed in HCI, Impacto simulates contact with the wearer's body so that it can actually feel the objects in the virtual reality. At least to some degree.
Researchers demonstrated examples include a boxing game, where the user can feel the impact of the strike on the lock arm and a soccer game where the player can feel every bounce the ball on his feet.
It should be noted that this is not just Impacto vibrating micromotor, hidden in a plastic box. The device combines a tactile vibration motor with miostimulyatorov that lets you create a sense of shock or jerk, more accurately simulate contact with the real physical objects.
"The key idea that underlies the fact that small and light Impacto can simulate the bounce, is the expansion of influence on components: a device causes the tactile sensations associated with stroke, by touching the skin of the solenoid; it reinforces the sense of shock due to the repulsion of the user's hand, using electrical stimulation of muscles - say the developers of technology. - It is an independent wireless device is quite small, it is easy to carry on the body that allows a user to walk freely in a virtual environment. "
Currently, the possibility of using the device are limited by its shape and size, but the technology can be easily adapted for different sizes of devices. Thus, several different modules Impacto can be combined to form a kind of dress with a set of contact points. Then users except sensation in the arm or hit the ball bouncing on his feet, can feel the contact with objects VR along the entire body.
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